


This will return the original game to 1.5 Then Hollow Knight -> Properties -> Betas -> None.When the 1.4.3.2 version is downloaded, I copy the whole Hollow Knight folder somewhere outside the Steam folder.And there are no conflicts between the modded and unmodded version. This way modded HK has separate save files and configuration. And on that account I play the modded version. To easily do this, I create a new local Windows user account. This is very important, as mods contaminate save files and may cause weird problems. What I do personally is to be sure to separate the save files of both HK instances. To be clear, some mods are already available on the 1.5 patch (check the pinned comments in the #modding-help channel on the official HK Discord on how to install, if you want) I think I could answer this for Windows! (If you are on Linux, the process is similar probably) Originally posted by Perseus:Also, would there be a way to set things up so that i could switch from modded to unmodded and vice-versa by just renaming/moving a few files?


(Answered by rezno (for windows)(post marked as topic answer)(IGNORE THE THING ABOUT CHANGING VERSIONS, the randomizer turned out to be available on 1.5))Also, would there be a way to set things up so that i could switch from modded to unmodded and vice-versa by just renaming/moving a few files? Answer : Scarab for linux(), launched with these commands after extracting it from zip :Ĭd path/to/file/directory # cd into the directory where the scarab executable isĬhmod +x Scarab # makes it possible to execute the file from cli (Answered by kanna, Coco and myself) What are the things i need to install/setup? (I don't know if that's relevant, but that's probably the only mod i'll ever want to install for this game.) However, i do not know anything about modding HK. After a few more runs of Cogmind, i want to come back to HK and try out the item/room randomizer, as well as continue my technically blindfolded run.
